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Jirre Verkerk
Game Programmer

Snollebollekes

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Snollebollekes

2020-06-10
Project Type:
game
Platforms:
Android
iOS
Stack:
Unity
C#
Javascript
vuforia
playfab
Tags:
Professional Project
Online Multiplayer

Description

The Snollebollekes App was designed to bridge the gap between fans and live performances during the COVID pandemic. We used Augmented Reality and a real-time multiplayer game to create a promotional game in which we were able to create a "virtual stadium" experience where users could watch a live-projected concert and compete in multiplayer mini-games.

Key Features & Architecture

The project's complexity stemmed from the synchronization of three major pillars:

  • Augmented Reality: We used Vuforia to track and project a "live concert" onto real-world surfaces, allowing users to experience the performance from any angle in their own environment.
  • Real-time Communication: Implemented SignalR to handle low-latency communication between players, enabling synchronized gameplay and live interaction during the concert.
  • Cloud Infrastructure: Utilized PlayFab for comprehensive LiveOps, e-commerce and profile management. I developed the backend logic using JavaScript (CloudScript) to manage online user-data storage, leaderboards, and real-time event updates.

Responsibilities

  • Team Management: Led a team of 4 programmers, delegating tasks across UI, AR, and backend systems while maintaining a cohesive codebase.
  • Backend Development: Engineered the cloud infrastructure using PlayFab and JavaScript to handle secure user data and competitive live-ops.
  • AR Integration: Oversaw the implementation of Vuforia tracking to ensure "live" projections on a wide range of mobile hardware.
  • Multiplayer Logic: Architected the SignalR integration within Unity to support real-time state synchronization across thousands of devices.

Collaborators