Snollebollekes









Snollebollekes
2020-06-10| Project Type: | game |
| Platforms: | Android iOS |
| Stack: | Unity C# Javascript vuforia playfab |
| Tags: | Professional Project Online Multiplayer |
Description
The Snollebollekes App was designed to bridge the gap between fans and live performances during the COVID pandemic. We used Augmented Reality and a real-time multiplayer game to create a promotional game in which we were able to create a "virtual stadium" experience where users could watch a live-projected concert and compete in multiplayer mini-games.
Key Features & Architecture
The project's complexity stemmed from the synchronization of three major pillars:
- Augmented Reality: We used Vuforia to track and project a "live concert" onto real-world surfaces, allowing users to experience the performance from any angle in their own environment.
- Real-time Communication: Implemented SignalR to handle low-latency communication between players, enabling synchronized gameplay and live interaction during the concert.
- Cloud Infrastructure: Utilized PlayFab for comprehensive LiveOps, e-commerce and profile management. I developed the backend logic using JavaScript (CloudScript) to manage online user-data storage, leaderboards, and real-time event updates.
Responsibilities
- Team Management: Led a team of 4 programmers, delegating tasks across UI, AR, and backend systems while maintaining a cohesive codebase.
- Backend Development: Engineered the cloud infrastructure using PlayFab and JavaScript to handle secure user data and competitive live-ops.
- AR Integration: Oversaw the implementation of Vuforia tracking to ensure "live" projections on a wide range of mobile hardware.
- Multiplayer Logic: Architected the SignalR integration within Unity to support real-time state synchronization across thousands of devices.
