Experience
My professional journey throughout the years
Pedagogical Didactic Certificate - Post-Bachelor
University of Applied Sciences Utrecht
Utrecht, The Netherlands
Game Development Teacher
Grafisch Lyceum Utrecht
Utrecht, The Netherlands
Teaching Game Development and basic programming principles.
- Teaching and coaching students as they grow into practitioners within the field of Game programming.
- Served as a certified Examiner for graduation projects, evaluating final-year students on industry readiness and technical implementation.
- Modernized the curriculum by integrating modern workflows in first year introduction lessons to teach the basics of programming.
- Mentored student teams through full development lifecycles, from initial prototyping to 'Gold' master state.
Median Gameplay Programmer
Paladin Studios
The Hague, The Netherlands
Worked on 'Nailed It! Baking Bash', for Netflix.
- Programming and designing a mobile game for both Android and iOS in conjunction with Netflix.
- Working in direct collaboration with artists, designers, and customers.
- Implement new mini-games and game-systems for the final products.
Median Application Developer
Roxelane BV
Utrecht, The Netherlands
Worked as lead-developer on multiple mobile applications with front- and backend integrations.
- Programming and designing several mobile applications for both Android and iOS.
- Working direct collaboration with artists, designers, and customers.
- Managing and supporting the interns during their projects.
Game Development - MBO
Grafisch Lyceum Utrecht
Utrecht, The Netherlands
Intern Game Programmer/Game Design
Wispfire
Utrecht, The Netherlands
Worked on, and helped release 'Herald'.
- Implementation of animations, dialogues, and other gameplay elements in collaboration with artists and designers.
- Development of several game-systems that could be used to make development easier for non-programmer colleagues.
- Maintained code documentation and ensured code quality through code reviews and pair programming sessions.
Freelance Engine Programmer
Studio Flashback
Burnham, United Kingdom
Created a proof-of concept of the eventual world-editor as part of a freelance contract with a game studio.
- Development of prototype world-editor and physics engine for proof of concept.
- Delivered documentation and design documents for future reference during full development.
Climbing Instructor
Fun Forest
Amsterdam, Netherlands
Worked as a climbing instructor and customer service representative.
- Customer support and front-desk work.
- Instruct and support customers to safely climb on the courses.
- Conduct repairs and maintainance to the different courses.
Indigo Awards 2016
Audience Award
Tied first place for the game 'Vector Flight' at the Indigo Game Show 2016.
Dutch Game Award 2015
Best Student Game Design
Won for the game 'Vector Flight' while studying at Grafisch Lyceum Utrecht.
HAVO - Nature and Techinque
Leo Kanner College
Leiden, The Netherlands