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Jirre Verkerk
Game Programmer

Experience

My professional journey throughout the years

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achievement
education
job
November 2025 - July 2027

Pedagogical Didactic Certificate - Post-Bachelor

University of Applied Sciences Utrecht

Utrecht, The Netherlands

April 2022 - Present

Game Development Teacher

Grafisch Lyceum Utrecht

Utrecht, The Netherlands

Teaching Game Development and basic programming principles.

Achievements:
  • Teaching and coaching students as they grow into practitioners within the field of Game programming.
  • Served as a certified Examiner for graduation projects, evaluating final-year students on industry readiness and technical implementation.
  • Modernized the curriculum by integrating modern workflows in first year introduction lessons to teach the basics of programming.
  • Mentored student teams through full development lifecycles, from initial prototyping to 'Gold' master state.
September 2021 - March 2022

Median Gameplay Programmer

Paladin Studios

The Hague, The Netherlands

Worked on 'Nailed It! Baking Bash', for Netflix.

Achievements:
  • Programming and designing a mobile game for both Android and iOS in conjunction with Netflix.
  • Working in direct collaboration with artists, designers, and customers.
  • Implement new mini-games and game-systems for the final products.
April 2018 - August 2021

Median Application Developer

Roxelane BV

Utrecht, The Netherlands

Worked as lead-developer on multiple mobile applications with front- and backend integrations.

Achievements:
  • Programming and designing several mobile applications for both Android and iOS.
  • Working direct collaboration with artists, designers, and customers.
  • Managing and supporting the interns during their projects.
September 2013 - July 2017

Game Development - MBO

Grafisch Lyceum Utrecht

Utrecht, The Netherlands

February 2016 - February 2017

Intern Game Programmer/Game Design

Wispfire

Utrecht, The Netherlands

Worked on, and helped release 'Herald'.

Achievements:
  • Implementation of animations, dialogues, and other gameplay elements in collaboration with artists and designers.
  • Development of several game-systems that could be used to make development easier for non-programmer colleagues.
  • Maintained code documentation and ensured code quality through code reviews and pair programming sessions.
August 2016 - January 2017

Freelance Engine Programmer

Studio Flashback

Burnham, United Kingdom

Created a proof-of concept of the eventual world-editor as part of a freelance contract with a game studio.

Achievements:
  • Development of prototype world-editor and physics engine for proof of concept.
  • Delivered documentation and design documents for future reference during full development.
August 2016 - January 2017

Climbing Instructor

Fun Forest

Amsterdam, Netherlands

Worked as a climbing instructor and customer service representative.

Achievements:
  • Customer support and front-desk work.
  • Instruct and support customers to safely climb on the courses.
  • Conduct repairs and maintainance to the different courses.

Indigo Awards 2016

Audience Award

Tied first place for the game 'Vector Flight' at the Indigo Game Show 2016.

Dutch Game Award 2015

Best Student Game Design

Won for the game 'Vector Flight' while studying at Grafisch Lyceum Utrecht.

September 2008 - July 2013

HAVO - Nature and Techinque

Leo Kanner College

Leiden, The Netherlands